FELIX OSAIGBOVOR

VIDEO MAKING PROCESSES USING THE NON-LINEAR EDITING TECHNIQUE

Author(s)
Year of Publication
Publication Type
Abstract
Non-linear editing is a modern video editing technique that allows editors to manipulate and arrange video and audio clips in a non-linear fashion. This process is particularly useful in the production of promotional content for movies, as it allows for the creation of dynamic and engaging trailers that can capture the attention of potential viewers. The promotional analysis process typically begins with the collection of footage from the movie, which is then organized and assembled into a rough cut. This rough cut is then refined and polished using a variety of editing tools and techniques, including colour correction, sound mixing, and special effects. Non-linear editing allows editors to easily experiment with different cuts and visual effects, allowing
them to quickly iterate and refine their work until they achieve the desired results. This process can significantly speed up the production of promotional content and help ensure that the final product is both visually and engaging. Overall, the use of Non-linear editing in video making is an essential tool for creating effective trailers and promotional materials. By leveraging on the power of this modern editing technique, movie studios can generate buzz and excitement around their new releases, ultimately leading to increased box office success.
Supervisor(s)
co-supervisor

DESIGNING OF WORKSTATION SPACE FOR EFFECTIVE LEARNING IN THE GRAPHIC DESIGN AND COMMUNICATION STUDIO IN THE DEPARTMENT OF FINE AND APPLIED ARTS, UNIVERSITY OF BENIN

Faculty
Year of Publication
Publication Type
Abstract
This project explores how to create an effective workstation area in the Graphic Design and Communications Studio at the University of Benin. It uses various research methods and design principles to address practical challenges and enhance graphic design education.

The project follows Creswell's (2014) approach to applied research design, focusing on gathering relevant data and applying it to real-world issues. It targets the graphic design studios for 300 and 400 level students at the university, where more workstations are urgently needed.

The results demonstrate a comprehensive approach to workstation design that addresses actual challenges in graphic design education. Recommendations include regular maintenance, ongoing adjustments based on evolving needs, and active involvement of stakeholders for optimal studio performance.
Supervisor(s)
co-supervisor

DESIGNING OF WORKSTATION SPACE FOR EFFECTIVE LEARNING IN THE GRAPHIC DESIGN AND COMMUNICATION STUDIO IN THE DEPARTMENT OF FINE AND APPLIED ARTS, UNIVERSITY OF BENIN

Year of Publication
Publication Type
Abstract
This project explores how to create an effective workstation area in the Graphic Design and Communications Studio at the University of Benin. It uses various research methods and design principles to address practical challenges and enhance graphic design education. The project follows Creswell's (2014) approach to applied research design, focusing on gathering relevant data and applying it to real-world issues. It targets the graphic design studios for 300 and 400 level students at the university, where more workstations are urgently needed. The results demonstrate a comprehensive approach to workstation design that addresses actual challenges in graphic design education. Recommendations include regular maintenance, ongoing adjustments based on evolving needs, and active involvement of stakeholders for optimal studio performance.
Supervisor(s)
co-supervisor