LEARNING MATHEMATICS

INVESTIGATING THE INFLUENCE OF GAMIFICATION ON STUDENTS ENGAGEMENT IN LEARNING MATHEMATICS

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Abstract
This study investigated the influence of gamification on student’s engagement in learning Mathematics through the Research Questions such as How does the use of gamification strategies influence students’ levels of engagement in learning mathematics compared to traditional teaching methods? What specific game elements are most effective in enhancing students’ motivation and participation in mathematics? What are the factors influencing effectiveness of gamification in mathematics? To what extent does gamification impact the cognitive, emotional, and behavioral dimensions of student engagement in mathematics? What are the challenges affecting the implementation of gamification in mathematics education? The research design employed was the descriptive survey research design. The Simple random technique was used to select students using gamification in learning mathematics. The instrument that was used for the data collection was a structured questionnaire. The instrument was administered by the researcher. The data was analyzed using descriptive statistics showing mean and standard deviation On the basis of the findings made in the study, we conclude that most of the responses on how does the use of gamification strategies have influence on students’ levels of engagement in learning mathematics compared to traditional teaching methods, Most of the responses on specific game elements have effects in enhancing students’ motivation and participation in mathematics, most of the responses on the factors influencing effectiveness of gamification in Mathematics have impact on students engagement in learning Mathematics, Most of the responses on extent of gamification impact the cognitive, emotional, and behavioral dimensions of student engagement in Mathematics and there are challenges affecting the implementation of gamification in Mathematics education. The implications of this study highlight the need for continuous professional development programs, adequate provision of gamification resources, and supportive school policies to encourage the integration of gamified strategies in mathematics education. Conclusively, the results emphasize that teachers who lack sufficient training or access to necessary resources face challenges in effectively implementing gamification in their lessons. The researcher recommends that workshops and capacity-building programs be organized to enhance teachers' understanding of gamification techniques, improve their ability to design engaging learning experiences, and ultimately enhance students' participation and performance in mathematics.
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